3D Modeling and Texturing

Disney's newest nighttime show called 'Celebrate the Magic' is a castle projection show that plays in Disneyworld. I was hired to model and texture Snow White's Castle. To do this I used a 40 million polygon Lidar scan as a template to remodel the castle using quad topology. I also created UV textures from photographs of the actual castle.
Click on the image to watch the show.

Lidar / Modeling / Texturing
Project directed by Mousetrappe


Visual Effects and Animation

The National World War II Museum tells the story of the American Experience in an immersive 4D experience called Beyond All Boundaries.  I was responsible for rendering multiple sequences in the show at 4K resolution using a scanline workflow.

Modeling / Texturing / Animating / Particle Effects / Rendering

Project directed by Mousetrappe

Product Rendering


The images below were created for marketing materials, software cover art and video game artwork. Most of the files came from other programs and requireed conversion prior to rendering.

Modeling / Texturing / Lighting / Rendering

Project directed by Autodesk



Project directed by Autodesk

Project directed by Autodesk


Project directed by Autodesk


Image created for Suzuki
Project directed by Bridgestone Multimedia Group
Image created while working for Rockford Fosgate